#ifndef __GAME_H__
#define __GAME_H__

// 数字字模，4x8
unsigned char NUM_CHARS[] = {
    0x7F, 0x41, 0x41, 0x7F, // 0字模
    0x00, 0x00, 0x00, 0x7F, // 1字模
    0x79, 0x49, 0x49, 0x4F, // 2字模
    0x49, 0x49, 0x49, 0x7F, // 3字模
    0x0F, 0x08, 0x08, 0x7F, // 4字模
    0x4F, 0x49, 0x49, 0x79, // 5字模
    0x7F, 0x49, 0x49, 0x79, // 6字模
    0x01, 0x01, 0x01, 0x7F, // 7字模
    0x7F, 0x49, 0x49, 0x7F, // 8字模
    0x4F, 0x49, 0x49, 0x7F, // 9字模
};

/**
 * 左右箭头，4x8
 */
unsigned char LEFT_ARROW[] = {0x08, 0x1c, 0x3e, 0x7f};
unsigned char RIGHT_ARROW[] = {0x7f, 0x3e, 0x1c, 0x08};

/**
 * SPEED 字模，4x8
 */
unsigned char SPEED_CHARS[] = {
    0x46, 0x49, 0x49, 0x31,  // S
    0x00,                    // 空一列
    0x7F, 0x09, 0x09, 0x06,  // P
    0x00,                    // 空一列
    0x7F, 0x49, 0x49, 0x49,  // E
    0x00,                    // 空一列
    0x7F, 0x49, 0x49, 0x49,  // E
    0x00,                    // 空一列
    0x7F, 0x41, 0x41, 0x3E}; // D

#endif